![]() This is useful for simulating light sources from a very far distance, like for simulating the sun. Use the command "Modify Selection -> Attach node to animated joint…" for this. This is useful for example to let characters carry weapons in their hands, to switch them dynamically, change how they look like, or for example to even attach particle systems to moving parts of an animation. The engine will now automatically blend non-fitting animation loops together so that they look nice. This also means that you don’t need to create perfect animation loops anymore. It is automatically enabled, but can be turned off or adjusted for every animated model manually in the editor or via script. You need to know shader programming in order to use this feature.ĬopperCube now blends animations when switching between them. Note that this is nothing simple, and not for beginners. In the documentation, you will find a few examples showing you how to start. You can create and add your own materials and shaders during runtime now using the JavaScript API. This feature doesn’t directly provide multiplayer support for your games, but it is now possible to build this yourself on top of this.Īpps created with CopperCube and the WebGL target now also run on Apple devices (iPhone, iPad, …) with iOS 8. This feature is available as new JavaScript function named ccbDoHTTPRequest(), but there is also an action for doing this without programming for download from the website. You can now easily do HTTP requests on all targets, in order to exchange data with game multiplayer servers, PHP/MySQL database backends, or whatever you like to. Videos can be played back in 2D and 3D (like on any 3D object in a scene), it is possible to influence playback with actions (play/stop/pause) and to react when the video playback has been finished or playback failed. The professional version of CopperCube now includes an action to play back videos on the Windows. There is also a way to react when an object collides with the world, for example to play sounds, and a way to manually apply forces to objects using scripting. Objects with the ‘Collide when moved’ behavior will also collide against those then and be able to move them, roll them over etc. There is also a new behavior available named ‘Move object by physics engine’ for making objects behave, collide and move like objects in the real world. It can be switched on for the Windows and Mac OS X target in the publishing settings. ![]() There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There is also a terrain generator, completely with trees and grass. The editor now includes a way to create and edit terrain. ![]() The following are the release notes of the new features in Version 5: Create everything from simple model viewers to full 3D games. Import or create your 3D models, set camera controllers, materials, behaviors, click ‘publish’ and your app is ready. In their own words, CopperCube is:ĬopperCube is an editor for creating 3D apps, games and 3D websites. Version 5 of the CopperCube engine was just released. ![]()
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